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Tetris Couldn't Triumph at The Game Awards — An Additional Classification Might Solve This

Whenever a major honors show draws close, you'll find a demand for the addition fresh award types to recognize unsung work and satisfy the passions of followers who have specialized interests.

Another commentator has already made supporting a scary games classification. It would be amazing. So would board games, this being a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize just as with other blinkered fanatics, I possess a compelling case backing this proposal is the most urgent and important of all. Here's the proposal: We need a classification for brain-teasing titles.

The Genre Classification Challenge

Organizing artistic expressions isn't exact; it’s very subjective, and it will always generate discussions and end in fuzzy definitions. There’s a reason cinema institutions avoid this approach. However, it represents an essential concession in the world of gaming, showing incredible range they barely qualify one unified medium.

For the full spectrum of gaming accomplishments to be recognized, and to ensure all game types to have a chance for representation, classification by type becomes crucial.

Current Gaming Award Categories

Leading game ceremonies presently include award types recognizing Action, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Between them, these classifications successfully include numerous genres, making space possible for numerous titles.

This doesn't apply to brain-teasing titles. No appropriate category exists to put them. Consider three of outstanding current releases, all very different: structural challenges from a specific release, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles in another game. What category would fit them within current classifications? Nowhere, that’s where.

Recognition Challenges

There are dozens of brilliant puzzle games published annually that have no home in entertainment awards, unless they happen to qualify for categories like Handheld titles, Virtual reality experiences, or the extremely competitive small studio competitions.

  • An iconic brain-teaser got overlooked in any category in 2014
  • A different innovative game received no nominations that year
  • A beloved organization game was overlooked that year
  • Only a few logic titles scraped into niche award types

Value of Brain-Teasers

Frequently they represent small games, however the design behind logic titles is of massive significance. Iconic mobile puzzle games rank among most engaged experiences worldwide continuing this trend for over a decade.

The iconic tile-matching title challenges well-known building titles claiming status as best-selling game of all time; it additionally competes for top gaming experience. Puzzle games are foundational to the art of video games, while interacting with diverse game types.

The Solution and Justification

Brain-teasers wouldn't encounter such difficulty. It would be easy to populate five nominees with fascinating, diverse, deserving games every year with ease — actually, with challenge, given the need to exclude many worthy titles.

Restating the point, these are games lacking appropriate categories during prominent ceremonies. Puzzle game makers operate at the challenging frontier game development, developing some of the purest expressions within interactive entertainment. Similar to film action specialists, they deserve recognition. Don't make them wait decades.

The writer

Lindsey Anderson

A seasoned gaming analyst with over a decade of experience in casino reviews and strategy development, passionate about helping players win smart.

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